#ifndef _CMENUSTATE_H_
#define _CMENUSTATE_H_

#include "GameState.h"
#include "Sprite.h"
#include "Camera.h"
#include "Object.h"

class CMenuState : public CGameState
{
private:
	CObject* m_background;
	CCamera* m_camera;
	bool a;
public:
	CMenuState(GameStateId gameId, CGameEngine* gameEngine) ;
    void Init();
	void Update(float gameTime, CInput* input);
	void Draw(LPD3DXSPRITE spriteHandler);
};

#endif